Artist/game developer based in southern Sweden. My passion for folklore, dark atmospheres and emotional storytelling seep into much of what I do.
Co-founded the indie studio Powersnake. Responsible for art direction, 2D art & animation, level design, UI/UX design, and sfx creation for the metroidvania Voidwrought, developed inhouse, published by Kwalee.
Concept art and UI/UX design work on in-house as well as outsourced projects, such as Sackboy: A Big Adventure for Sony Interactive Entertainment, SteamWorld Build for Thunderful Publishing, and an unannounced city builder.
Concept artist, working on in-house as well as outsourced projects.
Game development company founded and run together with 4 others, releasing our first title Oknytt on Steam in 2013, after which we've worked on various projects while offering asset outsourcing. My responsibilities have involved 2D art & animation, 3D art as well as company & team management.
3D asset creation and texturing during the development of the adventure/exploration game Sjörök.
Winner of the Swedish Game Concept Challenge 2011.
2D assets for various inhouse Android apps.