Game developer based in southern Sweden. My passion for folklore, dark atmospheres and emotional storytelling seep into much of what I do. While 2D and pixel art is my main focus I also have experience working with game design, 3D modeling, texturing as well as asset implementation.
Concept artist, working on in-house as well as outsourced projects.
Game development company founded and run together with 4 others, releasing our first title Oknytt on Steam in 2013, after which we've worked on various projects while offering asset outsourcing. My responsibilities have involved 2D art & animation, 3D art as well as company & team management.
3D asset creation and texturing during the development of the adventure/exploration game Sjörök.
Winner of the Swedish Game Concept Challenge 2011.
2D assets for various inhouse Android apps.