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C. Levall
C. Levall
Concept artist
Karlshamn, Sweden

Summary

Game developer based in southern Sweden, currently employed as a concept artist at Forgotten Key. My passion for folklore, dark atmospheres and emotional storytelling seep into much of what I do. While 2D and pixel art is my main focus I also have experience working with 3D modeling, texturing as well as asset implementation.

Skills

2D AnimationIllustration3D ModelingTexturingGame DevelopmentPixel ArtLogo Design

Software proficiency

Maya
Maya
Photoshop
Photoshop
Unity
Unity
3DCoat
3DCoat

Productions

  • 3
    • Video Game
      Vind
    • Year
      2022
    • Role
      Concept artist, UI designer
    • Company
      Forgotten Key
  • 2
    • Video Game
      Down the Well, demo
    • Year
      2019
    • Role
      Concept artist, UI designer
    • Company
      Forgotten Key
  • Bn
    • Video Game
      Unannounced project, pre-production
    • Year
      2018
    • Role
      Concept artist
    • Company
      Bandai Namco Entertainment
  • Pkomd
    • Video Game
      Please Knock on My Door
    • Year
      2017
    • Role
      Cinematic work (2D)
    • Company
      Levall Games
  • Oknytt cover
    • Video Game
      Oknytt
    • Year
      2013
    • Role
      Project lead, 2D artist & animator
    • Company
      Nemoria Entertainment

Experience

  • Concept artist, UI designer at Forgotten Key
    Karlshamn, Sweden
    July 2017 - Present

    Concept artist, working on in-house as well as outsourced projects.

  • Project lead, 2D artist, 2D animator at Nemoria Entertainment
    Karlshamn, Sweden
    September 2012 - December 2016

    Game development company founded and run together with 4 others, releasing our first title Oknytt on Steam in 2013, after which we've worked on various projects while offering asset outsourcing. My responsibilities have involved 2D art & animation, 3D art as well as company & team management.

  • 3D artist at 2 Hour Lunch Studios
    Karlshamn, Sweden
    August 2011 - September 2012

    3D asset creation and texturing during the development of the adventure/exploration game Sjörök.

    Winner of the Swedish Game Concept Challenge 2011.

  • Software Developer at Ericsson
    Karlskrona, Sweden
    June 2011 - August 2011

    2D assets for various inhouse Android apps.