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C. Levall
C. Levall
Game developer, Lead Artist at Powersnake
Bromölla, Sweden

Summary

Artist/game developer based in southern Sweden. My passion for folklore, dark atmospheres and emotional storytelling seep into much of what I do.

Skills

2D AnimationArt DirectionConcept ArtIllustrationStoryboarding3D ModelingTexturingGame DevelopmentPixel ArtLogo DesignWriting

Software proficiency

Maya
Maya
Photoshop
Photoshop
Unity
Unity
3DCoat
3DCoat

Productions

    • Video Game
      Voidwrought
    • Year
      2024
    • Role
      Art lead, 2D artist, 2D animator, UI/UX Design, Level Design
    • Company
      Powersnake
    • Video Game
      SteamWorld Build
    • Year
      2023
    • Role
      Concept artist, pre-production
    • Company
      The Station
    • Video Game
      Sackboy: A Big Adventure
    • Year
      2022
    • Role
      Concept artist
    • Company
      The Station
    • Video Game
      Vind, demo
    • Year
      2019
    • Role
      Concept artist, UI designer
    • Company
      Forgotten Key
    • Video Game
      Down the Well, demo
    • Year
      2019
    • Role
      Concept artist, UI designer
    • Company
      Forgotten Key
    • Video Game
      Unannounced project, pre-production
    • Year
      2018
    • Role
      Concept artist
    • Company
      Bandai Namco Entertainment
    • Video Game
      Please Knock on My Door
    • Year
      2017
    • Role
      Cinematic work (2D)
    • Company
      Levall Games
    • Video Game
      Oknytt
    • Year
      2013
    • Role
      Project lead, 2D artist & animator
    • Company
      Nemoria Entertainment

Experience

  • 2D artist, animator, UI designer, Level designer at Powersnake
    Bräkne-Hoby, SE
    January 2021 - March 2025

    Co-founded the indie studio Powersnake. Responsible for art direction, 2D art & animation, level design, UI/UX design, and sfx creation for the metroidvania Voidwrought, developed inhouse, published by Kwalee.

  • Concept artist, UI designer at The Station
    Karlshamn, SE
    March 2020 - December 2021

    Concept art and UI/UX design work on in-house as well as outsourced projects, such as Sackboy: A Big Adventure for Sony Interactive Entertainment, SteamWorld Build for Thunderful Publishing, and an unannounced city builder.

  • Concept artist, UI designer at Forgotten Key
    Karlshamn, SE
    July 2017 - February 2019

    Concept artist, working on in-house as well as outsourced projects.

  • Project lead, 2D artist, 2D animator at Nemoria Entertainment
    Karlshamn, Sweden
    September 2012 - December 2016

    Game development company founded and run together with 4 others, releasing our first title Oknytt on Steam in 2013, after which we've worked on various projects while offering asset outsourcing. My responsibilities have involved 2D art & animation, 3D art as well as company & team management.

  • 3D artist at 2 Hour Lunch Studios
    Karlshamn, Sweden
    August 2011 - September 2012

    3D asset creation and texturing during the development of the adventure/exploration game Sjörök.

    Winner of the Swedish Game Concept Challenge 2011.

  • Software Developer at Ericsson
    Karlskrona, Sweden
    June 2011 - August 2011

    2D assets for various inhouse Android apps.